General

upload the template, whic you fill up manually here leave already completed template there See Mission Template a

New Missions

Step One

  1. Download the World Map Template.
  2. Extract the files to \DynamicResources\

Step Two

  1. Open DynamicResources.
  2. Find 50466 - Your Mission Name.desc
right click on 50466 - Your Mission Name.desc select rename set Your Mission Name to the Desired Name
RewardAvailableResourceID=YourEntity --- "Reward Available Resource" - Awards an Object for the Dungeon.

Spawn People

  1. See Finding Entities.
  2. Replace YourEntity with the Desired Entity.

Set a Mission's Region in the World Map

Step One

  1. see how to open Files
  2. double click on Custom Act of Infamy.desc
push ctrl + f type RegionID or whateer it is

Step Two

  1. see region map
  2. type the desired number in region id

How to Change the Region

Step One

  1. See Example Mission Template.
  2. See How to Open Files.
  3. Double Click on 50600 - Example Mission.desc

Step Two

  1. Push Ctrl + F.
  2. Type Desired_Success or Desired_Fail
  3. From the Following Image. Copy the Desired Number. Replace Desired_Region.

How to Set the News

Step One

  1. See Example Mission Template.
  2. See How to Open Files.
  3. Double Click on 50600 - Example Mission.desc

Step Two

  1. Push Ctrl + F.
  2. Type Desired_Success or Desired_Fail
  3. From the Following List. Copy the Desired Value. Replace Desired_Success or Desired_Fail.
// America // East Coast EastCoast_Success EastCoast_Fail // North America MidWest_Success MidWest_Fail // Japan Japan_Success Japan_Fail // West Coast WestCoast_Success WestCoast_Fail
// China // Central Asia HongKong_Success HongKong_Fail // North Asia NthChina_Success NthChina_Fail // Polynesia Polynesia_Success Polynesia_Fail // South Asia EastChina_Success EastChina_Fail
// Europe // Australia AustralAsia_Success AustralAsia_Fail // Western Europe Europe_Success Europe_Fail // South Africa SthAfrica_Success SthAfrica_Fail // India India_Success India_Fail
// Russia // Central Military District CentralRussia_Success CentralRussia_Fail // Cuba Cuba_Success Cuba_Fail // Eastern Europe EasternBloc_Success EasternBloc_Fail // Siberia Siberia_Success Siberia_Fail
// United Nations // Antarctica Antarctic_Success Antarctic_Fail // Middle East Mid_East_Success Mid_East_Fail // North Africa NthAfrica_Success NthAfrica_Fail // South America SouthAmerica_Success SouthAmerica_Fail
ObjType = ActOfInfamy --- ObjName = SAME_NAME TextDescription = SAME_NAME // Instructions: How to Change a Mission's Title. --- Filename = Loot_Satellite_A.gr2 // Sets the 3D Model, Used for the Flag // Type the File Name of GR2 or LOC, Data Files // 3D Models Location: ResourcePAK\Resource\Geometry\ --- Lighting = MISSIONGAME --- RewardSound = Dialogue-News-Desired_Value // See News Values. FailSound = Dialogue-News-Siberia_fail-Desired_Value // See News Values. --- BlipStyle = Objective // Changes the Mission Light, In the World Map TO SOMETHING BIG and BRIGHT --- MissionBriefingText = SAME_NAME // Instructions: How to Change a Mission's Description. --- MinionRequired = < 100 - 112 >, HowManyToSpawn// MinionRequired = EntityDescription, HowMany --- RewardActualResourceID = EntityDescriptionID, HowManyToSpawn // Spawn an Object, Spawn a Character --- RewardAvailableResourceID = EntityDescriptionID // Unlock a Room, Unlock an Object --- Duration = 1 // How Long, The Mission Takes to Complete, In Seconds DelayBetweenAttempts = 1 // How Long, The Missions Takes to Reset, After Failing It, In Seconds --- MaxNumberOfCompletions = 1 // 0 = Can Be Repeatead Forever, 1 = Can Only Be Completed Once NumberOfPerishChecks = < 0 - 9 > // Difficulty Level (Called Risk in the World Map) --- HenchmanSkillPointsReward = 0 // Experience to Award, If Henchmen, Are In The Same Region, When a Mission is Completed CashReward = 0 // How Much Money, To Spawn, Once the Mission is Completed --- HeatIncrease = 0 // How Much Heat, To Increase, Once the Mission is Completed - Heat Controls, The Agent Danger Level NotorietyIncrease = 0 // How Much Notoriety, To Award, Once the Mission is Completed --- PlotThreshold = 0 // How Much Time, The Player Must Wait, When Plotting, Before the Mission is Revealed NotorietyThreshold = 0 // How Much Notoriety, The Player Must Have, Before the Mission is Revealed --- RegionID = < 0 - 19 > // Instructions: Set a Mission's Region in the World Map. // Which Region, The Mission is Tied To Position = 0.0, 0.0 // Instructions: Set a Mission's Position in the World Map. // Where the Mission is Located on the World Map - First Value: +Up or -Down, Second Value: -Left or +Right --- BaseGeometry = < *.gr2, *.col, *.x > // 3D Model, Under the Mission Flag - Set to an Empty Value to Remove the Pedestal ---